Blog

Wednesday, May 24, 2006

Ad Hoc Usability Testing

5/24/2006 10:04:00 PM
Posted by The Bishop

We at MAYA have been interested for a while about the differences between usability tests where the tasks are well-defined beforehand and those that use a looser structure; where the user has greater autonomy to explore the interface or the product.

Observing the user while they're allowed to explore a system on their own has merit -- after all, they won't have a usability test moderator telling them what task to do next when they're using the system in earnest. On the other hand, if there's no structure to the test, a participant may not encounter many areas of the user interface, or it may take more users to get complete coverage of a system. It's also hard to make objective measurements (error rates, time-on-task) if the tasks are generated in an ad-hoc fashion -- not only will the tasks not be known by the moderator, but each participant will have a different task set.

Mark Hurst at Creative Good insists that what he calls Listening Labs are superior to usability tests where the tasks are defined beforehand. Jared Spool suggests that we let the users define their own tasks. Of course, one can't go into a test unprepared. Even if you don't define tasks beforehand you have to be well-prepared, as a proficient interviewer will be before an interview. In fact, there might be more preparation needed for an ad-hoc style user test than for one that has tasks defined.

The truth is probably that there's a continuum from ad-hoc to well-defined, that neither extreme on the continuum is well-suited to getting the best results, that the proper compromise between the extremes differs from product to product, and that the best test must be designed on a case-by-case basis depending on the thing being tested, the goals of the test, and the users.

Here are a couple of links that help frame the debate:
» Mark Hurst's "4 Words to Improve User Research" post
» Joshua Kaufman's description of a canonical usability test, including generation of task scenarios
» Jared Spool's article where he refers to task-based tests as "scavener hunts"
» DialogDesign (Rolf Molich)'s Comparative Usability Evaluations, where they tested systems using different methods then compared the results.

Although the results of the 5 CUEs are interesting and instructive, none of them allows comparison of results between ad-hoc and a task-based usability testing methods. Some allow comparison between usability testing and expert evaluation, but most of the conclusions reached after the CUE exercises centered around the issue that usability professionals need to improve communication of recommendations to engineering teams.

2 comments for "Ad Hoc Usability Testing"
gemperle says...
5/30/2006 03:50:00 PM
Here are some variables to consider for a comparison of usability testing methods.

Experience: recruit current users or total novices
Location: run the test in the lab or at the users place
Audience: leave the person alone or sit with them
Task: provide person with at task or goal or let them explore freely
Measures: use a paper survey and likert scales or an open post test interview
Measures: use quantitative measures like error rate, time and accuracy or qualitative queries about usefulness, usability and desireability
erik dahl says...
5/31/2006 12:19:00 PM
other variables have to do with your goals as a researcher. Are you more interested in targeted results on a specific widget or do you desire more strategic findings. Are you doing local or global hill-climbing: are you trying to optimize features (local maxima) or are you trying to place a value on both current and non-existent features (global maxima).

Wednesday, May 03, 2006

Users, how they make my day!

5/03/2006 04:06:00 PM
Posted by erik dahl

As a Design Anthropologist there is nothing more rewarding and invigorating than getting to observe and/or engage users on a personal level. Don't get me wrong, I love the design aspects of what I do; translating research into design decisions, innovation and ideation, designing and building concepts and prototypes, or exposing the underlying information architecture of complex systems. All of that design work is rewarding, but there is something that is so viscerally appealing about engaging real users. Sure, it's not the same as being involved in protest marches that help over-through a South American government, or skinny dipping in the Napo Valley River Basin, but damn, it can be just as exciting.

What is bringing all this to the surface? Why am I talking about this?

In truth, its been a while since I've been able to make it out into the field, for more than an hour or so, and that's been eating at my being on an existential level as well as professionally. Well, until recently anyway. We just finished a round of usability testing on a great new product that is expected to hit the market within the next year.*

As we typically do, we conducted an expert analysis and usability audit on the product and its documentation, packaging and out-of-box experience before we ever put it in front of users. During those early phases, based on our expert opinions and years of experience, we reworked both the user documentation and product packaging. We thought we did a pretty good job and made vast improvements over the previous designs. Its been challenging because the product essentially creates a new class of products, so there aren't familiar metaphors to build the user experience around **

But wow, it never fails, get the product in front of the users and you will always be amazed by what they do (and try to do) with your designs. I can't help myself, but I get so giddy when I get a chance to watch people do whatever it is that they do.*** One of the incredible things that happened were that two of the pilot test we ran had catastrophic failures, which meant some quick re-engineering of the user documentation and the quick-start guide to correct the problem. As a result none of the actual participants experienced the same problem as our pilot participants.

one say to me during one of the down times, "You must be bored out of your mind having to watch me do this on a Saturday morning." I could only think to myself, "Are you kidding me? No, this is exactly what I've been yearning for. thank you. thank you. thank you."

* unfortunately, I can't say more about the product itself b/c we have been sworn to secrecy - but that's not what I'm writing about anyway [ up ]

** that's another topic entirely. too often design firms simply follow the Hessian herd by just following best practices or best in class approaches. Yes, there is a time and a place for best practices and due diligence must be done to understand the competitive landscape we are designing within. But come on, as designers we can't forget how to innovate and move beyond what everyone else is doing. [ up ]

*** of course ethnography and usability testing is much more than just eyes and ears on users. Both are a mature methodological practices of collection, analysis, and synthesis. [ up ]

**** apparently I'm into using footnotes today

0 comments for "Users, how they make my day!"